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Fast And Furious 10 Release Dates
Universal Pictures has announced the release date of the 10th and penultimate installment of "Fast and Furious." Vin Diesel and the other cast members of "Fast and Furious" will return for the tenthquel on April 7, 2023, Deadline reported. The outlet noted that "Fast 10's" release date is set on Easter weekend, which was also about the same time "F7" the highest-grossing title in the movie series was launched in 2015 to $147.1 million in the domestic box office. The film made an overall $353 million domestically and $1.5 billion globally. "Fast 10" was originally scheduled to premiere on April 2 this year. However, the spot was taken over by "F9," which was later pushed back to June 25 due to the COVID-19 pandemic, Variety reported.
Vin Diesel earlier revealed that the Justin Lin-directed movie will commence filming in January 2022, Entertainment Weekly reported. When asked by the outlet if they will shoot "Fast 10" and "Fast 11" back-to-back to wrap up the franchise, the "Bloodshot" star gave a coy response. "Just wait for 10," Diesel said on Onepiecestreamer's "BINGE: The Fast Saga." "Let's just say, the fact that you guys know that the studio is saying we can't cover all this ground that needs to be covered in just one movie, you can only imagine what is to come." No updates have been provided on the plot lines or cast for the upcoming installment. EW suggested that in addition to Diesel, Michelle Rodriguez, Jordana Brewster, Tyrese Gibson, Chris Bridges, Sung Kang and Jason Statham will return for "Fast 10." The "F9" mid-credits scene had set up a showdown between Statham's character Deckard Shaw and Kang's Han. The latter earlier hinted that his return was all about "Gisele," or Gal Gadot's allegedly deceased character. "All roads lead to Gisele," Kang told Onepiecestreamer. Meanwhile, John Cena, who joined the cast as Diesel's character's brother Jakob Toretto in "F9," is noncommittal about the future of his character in the film. However, Dwayne Johnson has made it clear that he is not returning for the remaining two movies amid his beef with Diesel. "I wish them the best of luck on 'Fast 10' and 'Fast 11' and the rest of the 'Fast & Furious' movies they do that will be without me," he told Onepiecestreamer.

NFL Madden 22: New and Improved Game Mechanics
Today we share with you the awaited Madden 22 release date. This year’s Madden 22 sees the biggest changes in a decade. For franchise mode, complete coaching staff and a new scouting system are now included. You may now employ regional and national scouts who are experts in their fields. There will be a special gameplay update that will allow you to play as a team with your teammates. It will be far more difficult to get rid of gamers than ever before. Sounds fun? Jump in with us to learn more! The scenario engine has been updated to become the season engine. You’ll be able to monitor your players’ health in real-time during the season. The next-generation Madden game will have a new fatigue mechanism for franchise mode. There are new cinematics and cut sequences that influence your squad. There’s also a new method to limit how much time you can spend with your teammates. There is a new momentum system in the game, and both sides have the benefit of momentum in every particular game. Depending on what happens in the game, momentum may swing in their favor.
When momentum shifts in a team’s favor, the opposition quarterback may get a little more panicked and may not see his open receivers as readily as previously. There is also a next-generation unique feature called star-driven AI, which implies that both the players and the AI will behave more like their real-life counterparts. Madden NFL 18 includes a slew of new features. You may be on the defensive side of the ball for the first time since the franchise’s face found its way into the game. There are 300 new plays at launch, which is a good number, particularly considering how few new plays and formations were introduced last year. You may now manage not just your player in the yard but also your player in the game. New draft class generators for franchise mode players are ranked 14th on the list. Number 15 are new tackle animations, and number 16 are half-time modifications, which allow you to make changes at half-time exactly like actual NFL teams. There will also be a lot more superstar-like athletes available in the NFL draft in the future. And the number is an addition to the game planning system that allows you to concentrate on certain individuals or sections of a team before a game and get bonuses. Number 17 is live events, where you may go in and gain unique equipment or unlock stadiums. The installation of super supporters in every single NFL stadium is number 19. The number 20 is a fresh new super bowl presentation for both franchise mode and ultimate team. The number 21 feature in Ultimate Team is stat monitoring for your players. A long-desired feature has finally arrived. To alter your skills at half-time and ultimately as a team. At half-time, you may call an audible if your talents aren’t functioning or if the players that are active aren’t working. If you can switch out players who are active in your opponent’s game or what’s going on between them, you may attempt to counter what your opponents are doing. This might bring a whole new dimension of strategy to the game. Madden 22 will be released on August 20, 2021. This NFL title Pre Order has officially begun, and interested customers may place their orders. Madden 22 will be accessible on a variety of platforms, including Xbox One, PlayStation 4, Stadia, and PC through Steam. Those with EA Play and EA Play Pro subscriptions will be able to play the game before others when it is released. Those that pre-ordered the Madden 22 MVP Edition will be able to play the game early on August 17, 2021. Madden 22 will be available on Xbox One, PlayStation 4, Stadia, and PC through Origin and Steam. Madden 22 gamers, like Madden 21, will be able to participate in EA’s Dual Entitlement scheme. By taking part in this program, gamers will get a free upgrade from a current-gen game to a next-gen game on the same brand of the platform.

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Fortnite Chapter 2 Season 8 release date – everything we know
Want to know when Fortnite Chapter 2 Season 8 begins? The current Fortnite season has been out of this world, featuring an ongoing alien invasion, even more Street Fighter skins, and a concert from Ariana Grande herself. What could the next season possibly have in store to top all of this? If the last few weeks of quests and leaks are to be believed, we may finally get some answers about Kevin the Cube and the ongoing alien invasion. Doctor Slone is one of the new Fortnite skins from Season 7, though she has been referenced in cutscenes since Season 5. She is a high ranking member of the Imagined Order, the organisation that controls The Island. Throughout Season 7, Doctor Slone has been trying to stop the aliens from harming anyone, and now she’s working on a way to discover the source of their power. If the latest leaks turn out to be real, the next season could be one of the best yet. Here’s everything you need to know about Fortnite Chapter 2 Season 8, including the release date, all the rumours emerging from datamined leaks, and more. Fortnite Chapter 2 Season 8 RELEASE DATE Fortnite Chapter 2 Season 8 is likely to start on September 13. This date hasn’t been confirmed by Epic, but we can make an educated guess judging by the end date of the Season 7 battle pass, which is September 12.
Fortnite Chapter 2 Season 8 BATTLE PASS A Redditor with a good reputation for accurate leaks has listed a number of events that are likely to surface in Season 8. The main leak is the introduction of Uzumaki Naruto from the Shonen Jump anime series. Naruto could headline the battle pass in a similar fashion to Superman and Rick Sanchez (from Rick and Morty) in Season 7. This isn’t the most far fetched leak, as we know Epic surveyed players about bringing Naruto to the game months ago. The Batman and Fortnite: Zero Point comic revealed information about Doctor Slone working with Lex Luthor and Batman – this all but confirms more DC crossover skins are going to be added to the game. We already know about Bloodsport from The Suicide Squad making his way to the battle royale game, but there’s still a few DC characters we haven’t heard about. Expect to see Wonder Woman, Shazam, and Green Lantern join Fortnite at some point during Season 8. Fortnite Chapter 2 Season 8 LEAKS It appears the legendary Cube is making a return at the end of Season 7 – the leak claims a mysterious Queen character has been controlling the cube the entire time. Also coming to Season 8 is a mechanic known as ‘the Sideways’. This seems to be a reference to the Upside Down portal in Stranger Things, an alternate dimension home to the dangerous demogorgon. The Sideways is rumoured to contain monsters, though not all of these creatures are going to be threatening. Season 8 is going to introduce rideable mechs and monsters to the game, suggesting that the Sideways also produces creatures that won’t immediately eat us. And that’s everything you need to know about Fortnite Chapter 2 Season 8. There’s still plenty of time to go before the season launches, so try to finish off all of the battle pass challenges while you still can. If you’re looking for a different game to play with your mates, check out our best co-op games list to see how strong your friendship really is.

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Knockout City Review – If You Can Dodge a Wrench, You Can Dodge a Ball
Just when I thought my athletic abilities couldn’t get any worse, Velan Studios release Knockout City and make me realise I’m awful at virtual dodgeball as well as the real thing! Knockout City immediately caught my attention when it was revealed back in February. I’ve racked up plenty of hours in games such as Rocket League and Fall Guys, so Knockout City looked like a fun, quirky game that was right up my street. I was eager to grab my squad, finally turn off Warzone, and have endless amounts of dodgeball fun in Knockout City. Unfortunately, even going into the game with an incredibly optimistic view, some elements just miss the mark. Don’t get me wrong, with the right teammates and a better skill set than I have, players are sure to have a blast with Knockout City, however, there’s definitely room for improvements. Thankfully, Velan Studios have made it clear that this is a passion project that they intend on supporting for quite some time. Now, I know you’re not supposed to judge a book by its cover, but from the moment I launched Knockout City, the menu system seemed overly convoluted and counterintuitive. A prime example of this being an issue in the 1v1 mode. Following each match, there was no clear way to swap players into the match that were previously spectating. Instead, we were forced to return to the main menu and start the process again. I’m sure there is a much easier way to rectify this problem, but it definitely wasn’t made clear in the menu system. Another example of the overly complicated menu comes at the end of a match. Most competitive games will showcase player stats in the after match screen but instead, Knockout City‘s menu requires you to flick through a couple of menus to see how you and your teammates performed. These are far from world-ending issues, and can easily be rectified in future updates, but they were enough to frustrate. Knockout City does get plenty of things right though, most importantly the controls and gameplay feel incredibly smooth. Although it can often be difficult to grab an incoming ball and avoid getting KO’d, you’ll soon start to realise the appropriate time to grab. Knockout City has elements that players will feel familiar with whilst also successfully putting an individual spin on things! You’ll need to be on the ball – pardon the pun – because there are various factors to take into account when grabbing a projectile that’s hurtling towards you. Not only can enemies fake a throw and make you panic grab, but you’ll also need to take into account how long the player is charging the throw as this changes the speed of the incoming ball. These are just some of the many factors you’ll need to take into account if you want to come away with the win.
But you don’t need to worry if you’re more of an ‘it’s not about the winning, it’s about the taking part’ sort of person, as Knockout City manages to find a good balance between competitiveness and a fun time. When you start Knockout City, you’re dropped into a hub where you can practice on a dummy, learn about the different types of balls, and mess about with your friends. Once you’ve set up your crew, search for a match from the main menu and you’re away. There are multiple modes available from on launch, including Team KO, Diamond Dash, Party Team KO, and Face-Off. Aside from the 1v1 Face-Off mode, all others consist of 3v3 battles. I often found myself running through an unnecessarily large map just searching for a ball. Velan Studios will be updating the playlists from May 25th with a Ranked League Play and a new Ball-Up Brawl 4v4 mode for even more chaos. A 4v4 mode is something I believe the game will benefit from, as it often felt like there were pacing issues with matches. This is definitely a game you would expect to be fast-paced with non-stop action, and although it had its moments, I often found myself running through an unnecessarily large map just searching for a ball. If you’re able to coordinate your team to stick together and take people out, the game can feel full of action, but once you start to get picked off and separated things can dry up a little. The maps are colourful, unique, and generally well designed. However, many of them feel slightly too big for 3v3 matches. My initial reaction was that more balls need to be spawned in around the map to keep up the pace, but there’s the possibility of this causing various balancing issues. Of course, the counter to not being able to find a ball is for players to turn into a ball themselves and get thrown by a teammate. Its a quirky idea that often felt wasn’t utilised enough in games. So, top tip time, utilise that ability when you can’t find a ball! Whilst on the topic of top tips, throwing a curveball at enemies was not only incredibly satisfying but also a great way to pick up a KO. Gameplay isn’t simply ‘throw ball, catch ball’, there are multiple ways to throw the ball, power up your throw, fake throws, and as previously mentioned, throw your own teammates. All of which make for some fun moments and offer different tactical approaches. Knockout City also features Seasons and a Battle Pass, a feature that has become incredibly prevalent in the gaming world. Season 1 will begin on May 25 with brand new maps, new features, and plenty more for players to discover. Although the game of dodgeball is pretty standard, Velan Studios have found a way to make it unique, different, and most importantly, fun. Each Season will last 9 weeks and feature a ‘Street Rank’ Battle Pass for players to unlock in-game currency, XP, and plenty of cosmetic items. The customisation and cosmetics in Knockout City is another area in which it excels. Not only can players earn cosmetic items through the Street Rank Pass, there’s also an in-game store to spend your currency on various cosmetics should you prefer going that route. Much like games such as Fall Guys and Fortnite, the cosmetic options will continue to grow as the games life span extends. Even on the games launch players will still have access to different glasses, hairstyles, clothes, emotes, and more. Although the game of dodgeball is pretty standard, Velan Studios have found a way to make it unique, different, and most importantly, fun. With daily contracts, season events, and character customisation, players shouldn’t ever find themselves with nothing to do. Overall, Knockout City is a quirky game that players will find most enjoyable when teaming up with their friends. It struggles with pacing from time to time and could do with some quality of life improvements such as POI names for competitive callouts, some form of a mini-map to locate teammates, and a menu overhaul. However, it balances elements that players will feel familiar with whilst also successfully putting an individual spin on things. I look forward to seeing what the future holds for the game, assuming that Velan Studios continue to support the game as intended, Knockout City has the potential to be the next big gaming obsession.

Biomutant Review - Kung-Fu Blander
When it was revealed all the way back in 2017, Biomutant was described as a “post-apocalyptic kung-fu fable”. The reveal trailer caused plenty of intrigue amongst prospective fans, including myself, and despite a shaky development cycle, has been near the top of many people’s most anticipated lists. While the initial cinematic trailer showed heaps of promise, unfortunately, the final product doesn’t really follow through on that. One promise that Biomutant does follow through on early on, is deep character customisation. As you load up the game, you step into a world where you can truly customise your little rodent character. You can choose your breed, your genetics and attributes, environmental resistances, looks and finally, your class. The possible combinations of the above are almost infinite, meaning you can start out the game with a character of your exact liking. Each class offers a nice balance of stats and focuses on a different playstyle – including ranged, melee, psionic powers and more. I opted for the more melee-focused Saboteur class, for no other reason than they looked the coolest, but I kind of regretted my decision as I often found that despite being melee-focused, ranged weapons were just way more effective. That being said, this didn’t detract from my overall gameplay as it was easy enough to pivot into more of a ranger class. It’s just a shame the later upgrades weren’t particularly exciting. Following my creation of my little dude, I was sent out into the big wide world of Biomutant and was instantly greeted with a choice as part of the games aura (karma) system. Like Fable before it, Biomutant has a karma-like system running through it meaning the decisions you make throughout the game effect the way other characters see you and ultimately, the ending you receive. It never felt like the consequences of my actions were too impactful. While I generally enjoy karma systems in games, Biomutant’s feels a little bit flat. Although the ending is vastly different, it never felt like the consequences of my actions were too impactful. I chose a dark aura playthrough and never did I really feel that my decisions changed much. Characters still greeted me in similar ways and aside from a few scathing remarks, were still as happy as ever to give me quests and help me to proceed on my missions. After making my karmic choice, I was then truly free to explore Biomutant’s vast open world. Despite some hiccups surrounding launch, I played the game on my PS5 and really liked the artistic direction. There’s a range of very different biomes, each better looking than the last.
I made my way through frigid fields, fiery deserts and apocalyptic wastelands and was generally impressed with the way it looked. Sadly, that’s where my love for Biomutant’s world ends and my criticisms begin. Despite looking beautiful, everything else was a bit dull. I appreciate we’re living in a post-apocalyptic animal-centric world but everything about Biomutant’s locales, including the characters, buildings and enemies felt a bit bland. I think part of what made the NPC’s and Biomutant’s broader world so hard to connect with is the fact that none of the characters had voices. There was very minimal variation in enemy design from location to location and the NPC’s were generally the same. There were some interesting nods to the before times, including some old-timey gadgets but these didn’t particularly add much, other than one more excuse to fit in yet another rotation puzzle, which the game is totally bogged down with. I think part of what made the NPC’s and Biomutant’s broader world so hard to connect with is the fact that none of the characters had voices and instead just spoke a load of “gibberish” as it’s described in-game. Instead of speaking themselves, the animal’s words were relayed by the narrator and this is immensely frustrating. Everything felt deeply impersonal and because of this, there wasn’t a single memorable character after my 30-hour playthrough. Maybe I’m turning into a grumpy old sod as I get older, but Biomutant’s attempt at humour also misses the mark and just added even more to my frustration. The game renames items in the most childish of ways. I ran into an arms dealer, who was called a “Pew Pew Broker”, my knife was called a “Clencher Stabby” and I battled an enemy called “Big Bum”. This theme runs throughout the whole game and is equal parts cringeworthy and annoying. I think this was one of my bigger problems. I felt like Biomutant suffered from a major identity crisis. It was trying to sell this post-apocalyptic fight for survival, coupled with a grand war between six different tribes, yet was just cripplingly unfunny and oftentimes pretty immature. The juxtaposition of the two just did not work for me. Speaking of the tribal war, this felt like another massively missed opportunity. Running alongside the main story, players can ally with a tribe in order to conquer the others. Initially, this felt like a nice distraction from the main story and I was really excited to dive in, however, it ultimately turned out to be paper-thin and ultra repetitive. Fundamentally, taking down each tribe consisted of the exact same activities. First, you need to conquer three outposts, one by winning an arena battle, one by assaulting the stronghold and one by completing a mission outside of the stronghold. Then, you head for the main fortress to tackle the Sifu, but before you do so, you have to complete a pre-assault fetch quest. Formulaic. My gripes don’t stop there – this repetitive structuring was rife throughout Biomutant. Fetch quests aplenty, incredibly samey puzzles, four bosses that look suspiciously similar and a range of fights littered throughout the world that just felt identical. Overall, there’s nothing inherently wrong with Biomutant, except for maybe the narration and item names. The game will definitely find a fanbase but it just doesn’t do enough to stand out, especially with the pre-launch promise the game showed. It suffers from many of the same problems that I found with Immortals Fenyx Rising. It looks pretty and is fun in parts, but is ultimately just a little bit bland.

Ratchet & Clank: Rift Apart Review - Two Lombaxes Are Better Than One
We all know what it’s like to yearn for the experience of playing a classic PlayStation 2 or Xbox title for the very first time again. Even when we’re treated to remasters or backwards compatible titles, it just never seems to satisfy that feeling. I’m happy to report that Ratchet & Clank: Rift Apart has finally filled that giant nostalgic hole that has been inside of me for all these years. Now, I am fully aware that there have been numerous Ratchet & Clank titles over the years. Prior to Rift Apart we were treated to a reimagining of the original Ratchet & Clank for the PlayStation 4 back in 2016. But it just didn’t quite give me that feeling of playing the original Ratchet & Clank games for the first time on the PlayStation 2. MORE: Ratchet & Clank: Rift Apart Boasts Ray Tracing and New Gameplay Mechanics If you’re a pre-existing fan of the Ratchet & Clank series, there’s no way you could pick up Rift Apart and not be exhilarated to go on another adventure with our favourite Lombax and Robot. Players will experience everything that made them fall in love with the series, a never-ending supply of unique weapons, the whacky characters you meet along the way, satisfying platforming elements, and intense combat. Although Rift Apart is filled with familiarity, if you’ve never jumped into a Ratchet & Clank game before then there’s still plenty about the game that will appeal to newcomers. Our story begins with a teaser into Rivet’s dimension, followed shortly after with a transition back to Ratchet and Clank at a parade dedicated to their heroism. The event is hosted by non-other than everyone’s favourite Captain Qwark and gives newcomers to the series a chance to familiarise themselves with the controls as Ratchet shows off his abilities to the crowd. During the parade, Ratchet is gifted a new gadget by his lifelong friend Clank – The Dimensionator. The purpose of the gadget was to give Ratchet the opportunity to travel into other dimensions and search for Lombaxes. As many fans will know, Ratchet is considered to be the last remaining Lombax alive. Rift Apart truly blew me away with the gorgeous visuals, fast loading times, and use of the DualSense controller. Our celebrations are swiftly interrupted by the main antagonist of Ratchet and Clank, Doctor Nefarious. After stealing The Dimensionator from our heroes, our adventure begins as the two set out on a mission to retrieve The Dimensionator, repair the rifts that have appeared, and defeat Nefarious. Along the way, we meet Rivet, who is the dimensional counterpart to Ratchet and a fellow Lombax. Players will be split between both Ratchet and Rivet during their missions in Rift Apart. Unfortunately not in a GTA V-esque style; instead, certain missions are only for Rivet and others only for Ratchet. My playthrough of Rift Apart felt like it was much more orientated towards Rivet, but that’s not a bad thing. After all, she’s essentially just another version of Ratchet. Although Rivet did have her own personality and background story, it felt as though more could have been done to utilise the character and include different abilities and weapons specifically for her. Storywise, I understand it wouldn’t have made much sense for Rivet to have different abilities and weapons to Ratchet, considering they are dimensional counterparts. Even though I thoroughly enjoyed playing as Rivet and learning more about her origins, there was nothing to differentiate her from Ratchet in terms of gameplay and that felt like a missed opportunity. I’d be all on board for a Rivet spin-off with new features, abilities, and weapons. That’s not to say there aren’t already plenty of weapons and gadgets to have fun with as both Ratchet and Rivet. As many fans will be a custom to, Rift Apart offers a large arsenal of weapons to use as you work your way through the game. There’s also plenty of different upgrades that are available to purchase with Raritanium. Just don’t make the same mistake as me and waste all of your Raritanium on the Burst Pistol; you could do more damage by throwing bolts at your enemies. There’s also a great mix of platforming, combat, and puzzle orientated missions for players to explore.
Each planet offers something for everyone, with various mini puzzles to complete as Clank or Glitch, whilst still staying relevant to the story. For example, Ratchet or Rivet will occasionally come across large rifts in the dimension which only Clank can restore. Players must then enter the rift as Clank and complete 3 sections of a mini-puzzle, which feels like a good relaxation point between all of the intense combat and fast-paced platforming. Again, these are elements that existing Ratchet & Clank fans will know well. Insomniac Games clearly went with the “If it ain’t broke, don’t fix it” approach, and I can’t blame them. But there are still plenty of new elements for existing fans to discover, such as the new phantom dash which allows you to evade enemy projectiles and traverse across platforms. Or the ability to tether yourself through rifts and teleport next to, or away from, enemies. Although the classic Ratchet & Clank combat still feels fresh and fun in Rift Apart, boss fights felt like there was very little in terms of variation. All of the enemies looked different but felt exactly the same to fight. Not once during my playthrough of Rift Apart did I feel like I was going to struggle with a boss fight because I had perfected the shoot, move, and dodge technique that worked against every enemy in the game. Rift Apart is the most visually gratifying game I’ve played on the PlayStation 5 so far. Rift Apart would benefit from simple changes when it came to enemies, such as a weak spot to aim for when battling, or a less predictable movement pattern for an increased challenge. But that doesn’t take away from how fun it is to wipe out Nefarious’ goons with a never-ending supply of over the top weapons. There are also plenty of different options to adjust combat difficulty to your liking. For example, heading to the game settings allows you to adjust the aim mode, auto-aim, aim assist, lock-on, melee mode and much more. It’s always great to see a game with plenty of different options, meaning you can play how you feel most comfortable. I did find I was forced to adjust the camera sensitivity almost immediately, as the default speed made me feel like I was still playing a PlayStation 2 title. But once I cranked the camera sensitivity up to 10, everything felt like I was really playing on the next generation of PlayStation. Speaking of next-gen, Ratchet & Clank: Rift Apart seems to have greatly benefited from not releasing on the previous generation of console. Rift Apart truly blew me away with the gorgeous visuals, fast loading times, and use of the DualSense controller. The detailing in all of the characters, shadows, and particle effects really shocked me. I knew from the trailers that Rift Apart was going to be a gorgeous game, but Insomniac Games really knocked it out of the park. Rift Apart is the most visually gratifying game I’ve played on the PlayStation 5 so far. Each planet and dimension offers a complete change in scenery and all look colourful, detailed, and damn right stunning. The futuristic cities are teeming with life; whilst desert biomes are large, vast, and filled with deadly creatures. There’s even an underwater level that takes Ratchet deep into the unknown. There’s no doubt in my mind that Rift Apart has got the potential to be one of the biggest games of the year. The abilities of the DualSense controller are also put to good use. Rift Apart has various features for different weapons, much like Returnal, holding the right trigger down to the halfway point will offer a different firing mode compared to completely pushing the trigger in. Haptic feedback in the controller is just light enough to immerse you into the game even further, but not aggressive enough that it gets annoying. Even collecting bolts feels like they’re getting pulled right into the DualSense controller. I’ve also never experienced a game load up so quick, Insomniac has really made great use of the PlayStation 5’s super-fast SSD. Rift Apart can put you right back into the action before your Twitter app has even had the chance to load on your phone. All of these elements make for a phenomenal gaming experience that really makes you feel like you’re playing on the next generation of console. Ratchet & Clank: Rift Apart seamlessly integrates the new with the old, keeping the classic elements that fans know and love, whilst introducing new gameplay features to keep the series fresh. There’s no doubt in my mind that Rift Apart has got the potential to be one of the biggest games of the year. Not only is it visually phenomenal, but the combat is fluid and the story is gripping. It’s everything you could want from a Ratchet & Clank game, plus more.

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Battlefield 2042 Esports Set to Be Replaced by Hazard Zone
Battlefield 2042 esports is dead – long live Hazard Zone. Hazard Zone is set to be Battlefield 2042’s free-to-play mode, offering the opportunity for the masses to get their hands on the game without having to pay a single penny. In a recent interview with Battlefield Nation, Senior director at Ripple Effect Studios, Justin Wiebe, was asked if there are any plans for Battlefield 2042 esports and competitive Battlefield. In his response, Wiebe said that “there’s no play to have any kind of Ranked or esport mode at launch.” But then proceeded to state “but if that’s something that’s important to the community, we’d like to hear about it.
And we’ll kind of see what happens after that.” WHY THERE’S NO BATTLEFIELD 2042 ESPORTS The main reason behind no esports support at launch in Battlefield 2042 is a simple one, and it’s called Hazard Zone. Over the last couple of years, Battle Royale has dominated FPS gaming, with the likes of Warzone and Fortnite offering a new way to play competitive gaming. Although, yes, traditional esports still continues to pull in viewers, it has never really gone mainstream with Battlefield. It would appear that the current plan for competitive Battlefield is for Hazard Zone to take its place with tournaments, be that officially with EA or by third-party and community tournaments. It’s not clear how exactly it will work, as details on Hazard Zone are still scarce, but a large tournament-like competitive experience could be what Battlefield needs. I had a feature coming on Monday about #BATTLEFIELD2042 eSports - But it looks like a dev has already confirmed the information. Hazard Zone will have plenty of support and will likely have a "tournament type" of deal, similar to what we see in Fortnite, Warzone etc.
I had a feature coming on Monday about #BATTLEFIELD2042 eSports - But it looks like a dev has already confirmed the information. Hazard Zone will have plenty of support and will likely have a "tournament type" of deal, similar to what we see in Fortnite, Warzone etc. The Battlefield Portal will contain all of the maps, weapons, and vehicles from the base game, in addition to more content from previous titles, so there’s a huge amount of potential to create a great traditional esports community. Battlefield 2042 will be available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC on October 22nd.

Genshin Impact's Ayaka & Traveler's Lore Explanation Makes Fans Emotional With One Of The Saddest Inazuma Story
Genshin Impact‘s Inazuma region has a number of sad stories attached to it, but Ayaka’s lore will definitely leave a lot of fans unsettled. miHoYo has laid a lot of emphasis on lore, and that is one of the most critically acclaimed aspects of the game.
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With the recent 2.0 Update, we witnessed the arrival of the much-coveted Inazuma region in the game, which was announced in the roadmap a long time ago. Along with the Inazuma region, there were tons of new content added in the form of weapons, items, and new characters, including the likes of Ayaka, Sayu, and Yoimiya.
The first banner was released in the game and fans have already got a chance to pull for Ayaka. However, Sayu and Yoimiya are yet to arrive and they will be a part of the game in the next banner.
Genshin Impact’s Ayaka & Traveler’s Lore Explanation Makes Fans Emotional With One Of The Saddest Inazuma Story
Considering that Ayaka was a new character, we did get a character quest for the same. There have been a lot of theories revolving around Ayaka’s story quest, and this explanation does make a lot of sense and is probably one of the saddest Inazuma stories.
This explanation comes from Reddit user u/Ecthelien, who states that he got it after browsing through Chinese forums. Ayaka does have some feelings towards the Traveler, and that has been quite evident in the game. However, it is emphasized that during the Prayer Plaques scene, the Traveler is only thinking about reuniting with their sibling which makes Ayaka believe that they are not meant to be together.
A different take on Ayaka's story I initially thought the whole Ayaka quest was just pandering to waifu stuff and sell gacha, but then I came across an interesting analysis on some Chinese forums which gives an alternate interpretation of the story that I really enjoyed. So I just want to share it here. It is obvious that Ayaka had some kind of crush on Traveler, but then there's more to it. The key scene is the Prayer Plaques, Ayaka wishes for a peaceful and happy Inazuma, while Traveler is apparently only concerned with reuniting with his/her sibling. That is the point when it is shown to us (although still subtle) that Ayaka and Traveler are not meant to be together, and Ayaka realized it. After that, it's the scene where Ayaka gives us that farewell dance. "Please, keep your eyes on me" because she knows one day Traveler will leave her and Inazuma and continue on his/her own path and wish the Traveler to remember her. Then she literally said, "I can see myself the rest of the way back." That scene was for their final farewell, and then we see they continued on their own paths. The whole story was executed as if Ayaka and Traveler are having a date, but then once you get those hidden messages you realize it's just another one of those depressive Inazuma stories. I love it now. There is the famous farewell dance after that, with Ayaka asking the Traveler to keep their eyes on her so the Traveler remembers her when it goes on the journey to reunite with the sibling. The scene ends with Ayaka stating that “I can see myself the rest of the way back.” The post states that the scene seems like a date, but it is just a sad story that showcases Ayaka’s feelings for the Traveler. Fans have been quite emotional after reading this explanation, with many asking for an option to replay the entire scene. There have been many such melancholic stories in the game, but this one seems to hit a different nerve altogether.

Is Disney XD releasing an Among Us TV show?
Rumors about an Among Us TV show have started making rounds on the internet, and fans are quite curious to know whether if there is actually any credibility to it. Among Us was released back in 2018, but it only rose to popularity last year. Amidst the pandemic, Among Us became insanely popular among streamers and players, with millions of players playing it on a daily basis to find the impostor. This newfound popularity for the game made the developers work on a sequel for the title. MORE: Among Us Has Been Added To The PlayStation Database, Revealing Possible Release Date However, it was eventually announced that there will not be a sequel for the game, but they will instead work on improving the existing game itself. We did see a number of updates soon after that, including the release of the much-coveted Airship map. There are tons of stuff lined up for the critically acclaimed title but what fans have been wondering is whether an Among Us TV Show is in the works. Here is all you need to know about it. Is Disney XD releasing an Among Us TV show? A tweet on the Twitter account DXDisneyXD states that an Among Us TV Show will be airing on Disney XD in October this year. This tweet has been retweeted over 10k times by now, and it has led many fans to believe that Disney XD is indeed working on an Among Us TV Show.
Well if you got a bit optimistic out there about the Among Us TV Show, then you would be disappointed to hear that the tweet is not real. The tweet is from a parody account and is in no way related to DisneyXD. For the record, the official Twitter handle of Disney XD is @DisneyXD. So if we ever get an Among Us TV Show on Disney XD in the near future, you need to keep a tab on the official Twitter handle and not fall for fake parodies.

Beyond Good & Evil 2 Might Not Arrive On PS4 and Xbox One
Beyond Good and Evil 2 seems quite less likely to release on last-gen consoles as per recent developments. Announced back at E3 2017, the game has been in development ever since, but the lack of further information from Ubisoft created a lot of uncertainty around the title with many fans even believing that the game has been canceled. MORE: Ubisoft’s Michel Ancel Announces Departure from Video Games, Development of Beyond Good and Evil 2 and WiLD Will Continue A few weeks ago, Ubisoft cleared the air around the game by announcing that the game is indeed in development. However, it further stated that it’s too early to say more about the game although it is one of those projects for which the developers have ambitious plans for.
After the update, fans got quite excited about the game and many were expecting that we might see the game in 2023. However, the latest development might disappoint many fans out there. Beyond Good & Evil 2 Might Not Arrive On Last-Gen Consoles A Resetera user has posted that the beta testing shows that there are only two consoles available to between. This includes PS5 and Xbox Series X, apart from the PC version. The user noticed this while checking the beta invite for XDefiant, an upcoming shooter from Ubisoft for which he had apparently received the wrong invite for. This might be quite disappointing news for many fans out there, but it does make sense to a lot of extent. The game has been in development since 2012 and was announced in 2017 when next-gen consoles were nowhere close to launching. However, recent reports have suggested that the game might be having development issues, especially with Beyond Good & Evil game designer Michel Ancel leaving the company last year. If the 2023 release date is even close to true, then it will be a total of three years since the launch of last-gen consoles, so we might expect barely a few developers supporting last-gen consoles by that time.

All Gen 8 Galar Pokemon Confirmed For Pokemon GO & Ultra Unlock Part 3 Release Date
Pokemon Go is all set to receive a plethora of Generation 8 Pokemon from the Galar region, and fans are quite curious to know more about them. The game has been dominating the mobile gaming industry for quite a while now and shows no signs of slowing down anytime soon. Niantic has been quite active in terms of adding new stuff to the game, with a plethora of events making their way into the game every month.
From Spotlight Hour to Raid Hour and much more, there is no shortage of stuff to do for players out there. In the past few days, the community has been quite unhappy with the recent update. Niantic incorporated a number of changes to make the game more accessible for players during the COVID-19 pandemic. However, those changes were reverted back last week, something it received a lot of backlash for. Considering that the delta variant of the virus is spreading, and many countries have still lockdown restrictions in place, the update felt kind of rushed. Now, Niantic has announced some stuff which is again set to spark some debate. Ultra Unlock Part 3 to Add Galar Pokemon – Release Date Niantic has announced that Ultra Unlock Part 3 will be themed around Sword and Shield. This means that some Pokemon that were available in the Galar region of Sword and Shield will be added to the game. The final part of Ultra Unlock will run between Friday, August 20, 2021, at 10:00 a.m. to Tuesday, August 31, 2021, at 8:00 p.m. local time. The reason why the community is not happy with this is because of the fact that Generation 7 Pokemon has not yet been added to the game. While many Generation 7 Pokemon like Litten, Rowlet, and Popplio have been teased in the past it does make little sense to release Gen 8 before Gen 7. All Gen 8 Galar Pokemon Confirmed For Pokemon GO Here are all the Gen 8 Pokemon confirmed for Pokemon Go. Skwovet/Greedent Wooloo/Dubwool Falinks Zacian Zamazenta